World Without End is a conventional Euro-style methodology prepackaged game, specifically worked around occasions occurring in the made up town of Kingsbridge, from 1337 to 1361, almost 200 years subsequent to working of the impressive house of prayer known as The Mainstays of the Earth. Players play the jobs of shippers, ranchers and manufacturers taking a stab at riches and eminence while carrying on with a devout and steadfast life. The object of the game is to acquire the most triumph focuses. These are acquired essentially by partaking in different structure projects and by dealing with the occupants of Kingsbridge that are strikken by the plague, known as Dark Demise. Nonetheless, life in Kingsbridge is definitely not a simple one. Players need to persistently battle to acquire sufficient food, show dependability to the congregation and the crown, settle duties and manage abrupt misfortunes that happen haphazardly during the cource of the game.

The main part of this game is a gigantic, four-board gameboard of sublime quality, portraying Kingsbridge and its encompassing grounds. On the game board there are a few areas, for example,

creation spaces: the Quarry (delivering stone), the timberland (delivering wood) and the fields (delivering grain)
different structure destinations in which players can contribute with stone or wood and gain triumph focuses
the town of Kingsbridge with its homes and market. A portion of the families become sick during the plague and can be mended, conceding VPs and different rewards. On the lookout, players can exchange fleece and fabric for cash.

The game happens in 4 sections (time spans) each comprising of 6 rounds.Each section addresses a stretch of time of a couple of years, during which players partake in different structure projects, consequently acquiring valuable triumph focuses while likewise managing a few unforeseen occasions. Toward the 마이랭크 finish of every section, all players have specific commitments. Neglecting to meet them, costs triumph focuses and extra punishments happening toward the start of the following part. In each round similar grouping of activities happens:

The dynamic player (the person who has the dynamic player token) uncovers an Occasion card. Occasions can be prompt or have an enduring impact till the finish of the section.
In the wake of settling a quick occasion, the occasion card is situated on a unique city committee space on the top edge of the game board. The dynamic player picks a direction that accommodates his ongoing objectives, as it influences two components in the game: every player’s very own pay as well as an exceptional reward for the dynamic player as it were.
Players accept their own pay as per the card’s direction.
The dynamic player accepts his unique reward as he has the blessing of either the Earlier/Prioress, the Ruler/Sovereign, the Society Expert, the Merchnats, the Duke of Shiring, the Minister or the Criminals
Starting with the dynamic player, every player plays an activity card. All players have a similar arrangement of 12 activity cards. These activities include: selling fleece or fabric at the market, trading fleece for material (which is more important), building a house that gives a reward when leased, lease up to 2 houses, getting a grain, getting an asset (wood or stone), getting devotion from the basilica, dealing with sick individuals, partaking in a structure project contributing wood or stone, or rehashing the activity picked in the past round. In this stage, players pick a card to play and they dispose of another. Along these lines, during the entire part, they will play 6 activities and dispose of the rest.

Toward the finish of the section, players have the accompanying compulsory commitments: Show that they carry on with an idealistic and devout life by paying 2 devotion, show that they have sufficient food to support themselves by paying 2 grain, and cover an expense. To decide how much expense, the dynamic player tosses a dice. After neglecting to satisfy at least one of the above obligations, players lose triumph focuses and experience extra punishments which happen toward the start of the accompanying section, for example, losing their pay in the principal round of the following part or playing one less activity card. Staying away from the extra punishment by paying 1 Loyalty is conceivable.